Serialization
As explained in the Introduction, most types are meant to be shared with the server that performs the computations.
The easiest way to send these data to a server is to use the serialization and deserialization features. concrete uses the serde framework. Serde's Serialize and Deserialize functions are implemented on Concrete's types.
To be able to serialize our data, we need to pick a data format. For our use case, bincode is a good choice, mainly because it is a binary format.
# Cargo.toml
[dependencies]
# ...
concrete = { version = "0.2.0-beta.0", features = ["integers", "serde"]}
bincode = "1.3.3"
// main.rs
use bincode;
use std::io::Cursor;
use concrete::{ConfigBuilder, ServerKey, generate_keys, set_server_key, FheUint8};
use concrete::prelude::*;
fn main() -> Result<(), Box<dyn std::error::Error>>{
let config = ConfigBuilder::all_disabled()
.enable_default_uint8()
.build();
let ( client_key, server_key) = generate_keys(config);
let msg1 = 1;
let msg2 = 0;
let value_1 = FheUint8::encrypt(msg1, &client_key);
let value_2 = FheUint8::encrypt(msg2, &client_key);
// Prepare to send data to the server
// The ClientKey is _not_ sent
let mut serialized_data = Vec::new();
bincode::serialize_into(&mut serialized_data, &server_key)?;
bincode::serialize_into(&mut serialized_data, &value_1)?;
bincode::serialize_into(&mut serialized_data, &value_2)?;
// Simulate sending serialized data to a server and getting
// back the serialized result
let serialized_result = server_function(&serialized_data)?;
let result: FheUint8 = bincode::deserialize(&serialized_result)?;
let output: u8 = result.decrypt(&client_key);
assert_eq!(output, msg1 + msg2);
Ok(())
}
fn server_function(serialized_data: &[u8]) -> Result<Vec<u8>, Box<dyn std::error::Error>> {
let mut serialized_data = Cursor::new(serialized_data);
let server_key: ServerKey = bincode::deserialize_from(&mut serialized_data)?;
let ct_1: FheUint8 = bincode::deserialize_from(&mut serialized_data)?;
let ct_2: FheUint8 = bincode::deserialize_from(&mut serialized_data)?;
set_server_key(server_key);
let result = ct_1 + ct_2;
let serialized_result = bincode::serialize(&result)?;
Ok(serialized_result)
}
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