Concrete
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2.7
  • Welcome
  • Get Started
    • What is Concrete?
    • Installation
    • Quick start
    • Compatibility
    • Terminology
  • Core features
    • Overview
    • Table lookups (basics)
    • Non-linear operations
    • Advanced features
      • Bit extraction
      • Common tips
      • Extensions
  • Compilation
    • Combining compiled functions
      • With composition
      • With modules
    • Key-related options for faster execution
      • Multi precision
      • Multi parameters
    • Compression
    • Reusing arguments
    • Common errors
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    • Part I: Concrete - FHE compiler
    • Part II: The Architecture of Concrete
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    • Compiler workflow
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      • Table lookups
      • Rounding
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    • Compiler backend
      • Adding a new backend
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    • MLIR FHE dialects
      • FHELinalg dialect
      • FHE dialect
      • TFHE dialect
      • Concrete dialect
      • Tracing dialect
      • Runtime dialect
      • SDFG dialect
    • Call FHE circuits from other languages
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  1. Get Started

Terminology

This document provides clear definitions of key concepts used in Concrete framework.

  • Computation graph: A data structure to represent a computation. It takes the form of a directed acyclic graph where nodes represent inputs, constants, or operations.

  • Tracing: A method that takes a Python function provided by the user and generates a corresponding computation graph.

  • Bounds: The minimum and the maximum value that each node in the computation graph can take. Bounds are used to determine the appropriate data type (for example, uint3 or int5) for each node before the computation graphs are converted to MLIR. Concrete simulates the graph with the inputs in the inputset to record the minimum and the maximum value for each node.

  • Circuit: The result of compilation. A circuit includes both client and server components. It has methods for various operations, such as printing and evaluation.

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Last updated 10 months ago

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