Game of Life

In the associated Python file, you can run the Game of Life, written in Concrete Python.

Installation

In addition to Concrete, you must install pygame in your virtual environment:

  • pip3 install pygame

Once done, if you go to frontends/concrete-python/examples/game_of_life, python game_of_life.py --help should give you the manpage:

Game of Life in Concrete Python.

options:
  -h, --help            show this help message and exit
  --dimension DIMENSION
                        Dimension of the grid
  --refresh_every REFRESH_EVERY
                        Refresh the grid every X steps
  --method {method_3b,method_4b,method_5b,method_basic}
                        Method for refreshing the grid
  --log2_global_p_error LOG2_GLOBAL_P_ERROR
                        Probability of correctness issue (full circuit)
  --log2_p_error LOG2_P_ERROR
                        Probability of correctness issue (individual TLU)
  --simulate            Simulate instead of running computations in FHE
  --show_mlir           Show the MLIR
  --stop_after_compilation
                        Stop after compilation
  --text_output         Print a text output of the grid

Running

Then, you can play with the different options, and in particular:

  • dimension, to chose the size of the grid; the larger, the slower

  • method, to chose which implementation is used for the grid update

  • log2_global_p_error and log2_p_error, to chose the probability of correctness (see the Concrete documentation for more information)

  • simulate, to do computations only in simulation, i.e., not in FHE

Typical Executions

In simulation: python3 game_of_life.py --dimension 100 --refresh_every 50 --simulate

In FHE: python3 game_of_life.py --dimension 6 --refresh_every 8 --log2_p_error -40 --method method_4b

Technical Explanations

A blog is currently in the process of being written, and a link will be added here when it's available. In the meantime, some explanations are given in the code.

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